Games in a Pub - 26th June 2011
Match Report 20th June 2011
With Ben surprising us by arriving at 7pm rather than his customary 8pm (some have said he operates in his own universe, certainly wherever he comes from there seems to be a time difference!) we were initially thrown into confusion. But with cokes, coffees, red wine and ginger beers to hand we started the evening with
Labels:
Match Report,
The Great Dalmuti,
Trans Europa
Review - Trans Europa
This review draws heavily on a game we played earlier this week.
2 to 6 players, Ages 8+, 30 Minute Playing time
Trans Europa is a simple little board game,designed by Franz-Benno Delonge and published by Rio Grande Games in 2005, about building communication (train, plain and boat) routes (generally referred to as ‘tracks’) from one side of Europe to the other. TransEuropa is a game I picked up following encountering the better known variant of it TransAmerica at London on Board last year.
2 to 6 players, Ages 8+, 30 Minute Playing time
Trans Europa is a simple little board game,designed by Franz-Benno Delonge and published by Rio Grande Games in 2005, about building communication (train, plain and boat) routes (generally referred to as ‘tracks’) from one side of Europe to the other. TransEuropa is a game I picked up following encountering the better known variant of it TransAmerica at London on Board last year.
Components
35 City cards + 1 Start Player card
83 Black tracks
6 Sets of coloured player markers (a Start Marker, a Scoring Locomotive and 3 Vexation tracks)
1 Game board
1 Rule Booklet
Game Play
You start the game by drawing 5 cards in 5 different colours (corresponding to cities in 5 different regions on the board). These cards are kept secret from the other players but tell you which cities you need to connect in order to win the game.
The game board shows possible routes between the 35 cities identified on the City cards. At the start of the game you pick a starting city place your coloured marker on it and place one or two tracks depending on the terrain (mountains, rivers and sea generally limit you to placing one track per turn). In future phases you can extend your track with one or two pieces, as before, seeking to link your cities. Eventually, as other players are also building track with the same black wooden pieces, your track will
35 City cards + 1 Start Player card
83 Black tracks
6 Sets of coloured player markers (a Start Marker, a Scoring Locomotive and 3 Vexation tracks)
1 Game board
1 Rule Booklet
Game Play
You start the game by drawing 5 cards in 5 different colours (corresponding to cities in 5 different regions on the board). These cards are kept secret from the other players but tell you which cities you need to connect in order to win the game.
The game board shows possible routes between the 35 cities identified on the City cards. At the start of the game you pick a starting city place your coloured marker on it and place one or two tracks depending on the terrain (mountains, rivers and sea generally limit you to placing one track per turn). In future phases you can extend your track with one or two pieces, as before, seeking to link your cities. Eventually, as other players are also building track with the same black wooden pieces, your track will
Review - The Great Dalmuti
This review draws heavily on a game we played earlier this week.
Aged 8+, 5-8 players, 15+ mins playing time
The Great Dalmuti designed by Richard Garfield and originally published in 1995 which was out of print for a while and I was lucky enough to pick up a copy of at Essen last year. The aim of the game depending on your position at the court is to hold onto your position (me as I started as The Great Dalmuti) or advance your position (everybody else), this involves changing seats around the table starting with The Great Dalmuti who can select the most comfortable of those available and has been known to make the Peon's stand or sit on cardboard boxes.
As you may already have spotted this is a silly fun game were winning is not
As you may already have spotted this is a silly fun game were winning is not
Review - Crunch
Aged 12+ , 2-4 players, 45min playing time
Crunch was kindly provided by its publisher Terrorbull Games (who also publish War on Terror) courtesy of the artist Tom Morgan-Jones.
Crunch is a satirical card game that takes a pop at the world of banking; published following the 2008 banking crisis the game seems every bit as relevant today as the EU and the IMF try to work out a solution to the Greek debt crisis. As CEO of a global bank you seek to do whatever it takes (including awarding yourself huge bonuses and embezzling bank assets) to ensure a comfortable retirement, and if this bankrupts your bank then never mind there is always the chance of a government bailout just so long as your bonus pile is protected........
The subtitle on the box front “The Game for Utter Bankers” gives clear indication of the spirit that this game should be played with and the humour involved.
Crunch was kindly provided by its publisher Terrorbull Games (who also publish War on Terror) courtesy of the artist Tom Morgan-Jones.
Crunch is a satirical card game that takes a pop at the world of banking; published following the 2008 banking crisis the game seems every bit as relevant today as the EU and the IMF try to work out a solution to the Greek debt crisis. As CEO of a global bank you seek to do whatever it takes (including awarding yourself huge bonuses and embezzling bank assets) to ensure a comfortable retirement, and if this bankrupts your bank then never mind there is always the chance of a government bailout just so long as your bonus pile is protected........
The subtitle on the box front “The Game for Utter Bankers” gives clear indication of the spirit that this game should be played with and the humour involved.
Games in a Pub - 12th June 2011
Ancient, medieval and renaissance games
Following more efforts to drum up interest I was not surprised to find that once again the take up was small. So it was great to have both Malcolm and Oliver join us for what turned out to be three historically themed games.
First up was Archaeology:The Card Game a card games themed on ancient Egypt that owed as much to Rummy as it did to the historical theme but was a fun light game that worked well as a starter.
Second was League of Six, a medieval tax collecting game, won by Malcolm although Oliver played a good game considering he was the only one who had never played this before.
Lastly was the Renaissance tower building game Patrician. Quiet a tactile game with lots of wooden pieces it has a relatively short playing time and seemed to fit well to the time we had left.
Interestingly as we finished for the evening we fell into conversation with a group who had come in for a late night drink who expressed interest in the games and enquired when the next games evening was. Who knows maybe we will see some new faces next time?!
Our Next evening will be 26th June 2011 anytime after 7pm.
Following more efforts to drum up interest I was not surprised to find that once again the take up was small. So it was great to have both Malcolm and Oliver join us for what turned out to be three historically themed games.
First up was Archaeology:The Card Game a card games themed on ancient Egypt that owed as much to Rummy as it did to the historical theme but was a fun light game that worked well as a starter.
Second was League of Six, a medieval tax collecting game, won by Malcolm although Oliver played a good game considering he was the only one who had never played this before.
Lastly was the Renaissance tower building game Patrician. Quiet a tactile game with lots of wooden pieces it has a relatively short playing time and seemed to fit well to the time we had left.
Interestingly as we finished for the evening we fell into conversation with a group who had come in for a late night drink who expressed interest in the games and enquired when the next games evening was. Who knows maybe we will see some new faces next time?!
Our Next evening will be 26th June 2011 anytime after 7pm.
Match Report 6th June 2011
An evening of horses and tax collection
League of Six (Age 12+, 3-5 players 60+ minutes playing time)
Just back from three days of Gaming at the UK Games Expo working with Imagination Gaming playing lots of great family games with lots of lovely strangers but it was good to be home with my own group. At Gwen’s suggestion our evening group of (Crispin, Malcolm, Gwen and Natalie) went for League of Six. This is a tax collecting games set in medieval Germany where each player is trying to juggle a number of variables (guards, horses, taxes etc) to rise highest in the favour of King Sigismund.UK Games Expo 2011
A summary with links to posts for various elements of my trip to the UK Games Expo
It seems strange to think that just a year ago I travelled to the UK Games Expo, my first games event knowing nobody and not really sure what to expect (last year’s impressions can be read here and here). A year on I have attended Stabcon in Manchester (one of the regional UK board games shows), staying overnight with Tim whom I met at the Expo. With the help of Steve (another contact from last year’s UK Games Expo) I found Paul and his road trip to Essen; a trip with a group I had never met before which included sharing a room with a complete stranger for three nights. I am now, somehow, part (albeit a very small part) of the UK Gaming Media Network and probably most importantly am part of the Imagination Gaming team, working in schools, community centres and old people’s homes plus of course helping to run the Family Zone at this year’s UK Games Expo. Some year!
What follows is pretty unstructured but hopefully gives a sense of this year’s show; the people the games and why if you love playing games you should consider attending next year’s show:
Friday Day 1, Part 1 - Meeting up with the UK Gaming Media Network Team here with more images here
Friday Day 1, Part 2 - An opportunity to play the Dungeon Petz protype by CGE here with more images here
Saturday, Day 2 - Most of my day was spent in the Family Zone a review of which is here. This was followed by an interesting dinner and then more games here with more images here
Sunday, Day 3 - The final day plus links to many other views and reports here with more images here
UK Games Expo 2011 - Sunday, Day 3
The final day plus links to many other views and reports
Returning to the Imagination Gaming Family Zone we played many more games with lots of people and again these activities can be read about here.
All in all it had been a great show with lots to do for the children, from face painting to
UK Games Expo 2011 – Saturday, Day 2
An interesting dinner and then more games!
The early morning drone of cars going past our window meant that Mark and I were up early enough to go for a stroll in the sunshine before breakfast.
Back at the hotel we shared a breakfast table with two Sci-Fi figure producers who had a trade stand at the show. We had an interesting conversation but one particular anecdote stuck in my mind; one of them said that his family’s game had been Monopoly, he loved it one family member even knew the mortgage values for all the properties, then, almost he commented on how his sister hated it because of the history and how it made her feel! It obviously put me in mind of our recent article
The early morning drone of cars going past our window meant that Mark and I were up early enough to go for a stroll in the sunshine before breakfast.
Back at the hotel we shared a breakfast table with two Sci-Fi figure producers who had a trade stand at the show. We had an interesting conversation but one particular anecdote stuck in my mind; one of them said that his family’s game had been Monopoly, he loved it one family member even knew the mortgage values for all the properties, then, almost he commented on how his sister hated it because of the history and how it made her feel! It obviously put me in mind of our recent article
UK Games Expo 2011 – Friday, Day 1 Part 2
An opportunity to play the Dungeon Petz protype by CGE
Having played my first game of the show I quickly spotted Paul Grogan (leader of last years Essen Road Trip) who was just setting up a game of Dungeon Petz with Phil (another member of the Essen road trip team) and I think David. With a spare seat at the game they were kind enough to let me join them.
This is a game still in prototype which was going to be demoed at the UK Games Expo over the following two days, so the accompanying photo’s are not the finished artwork and Paul obviously got his ‘Blue Peter Badge’ as a boy because he had taken the PDF artwork supplied by Czech Games Edition (CGE) and created some pretty impressive game components, as well as pinching various cubes, meeples etc from other games to bring together all the playing pieces necessary for the game.
The game is set loosely in the same world as Dungeon Lords, but is a standalone game in its own right. When not designing and building new dungeons and killing the hapless adventurers, the Dungeon Lords want to spend time relaxing with a
Having played my first game of the show I quickly spotted Paul Grogan (leader of last years Essen Road Trip) who was just setting up a game of Dungeon Petz with Phil (another member of the Essen road trip team) and I think David. With a spare seat at the game they were kind enough to let me join them.
This is a game still in prototype which was going to be demoed at the UK Games Expo over the following two days, so the accompanying photo’s are not the finished artwork and Paul obviously got his ‘Blue Peter Badge’ as a boy because he had taken the PDF artwork supplied by Czech Games Edition (CGE) and created some pretty impressive game components, as well as pinching various cubes, meeples etc from other games to bring together all the playing pieces necessary for the game.
The game is set loosely in the same world as Dungeon Lords, but is a standalone game in its own right. When not designing and building new dungeons and killing the hapless adventurers, the Dungeon Lords want to spend time relaxing with a
UK Games Expo 2011 – Friday, Day 1 Part 1
Meeting up with the UK Gaming Media Network Team
As planned I met up with Mark Rivera (the man behind the Boardgames in Blighty blog, and one of the key players in the UK Gaming Media Network (UKGMN) ) at Euston and we got the train together. Coming at the hobby from slightly different angles (my focus being Euro games and his being more Ameritrash) we had a lively conversation and as you would expect played a couple of games Convoluted and Cold War: CIA vs. KGB.
At Birmingham station we bumped into Will from Clarendon Games, heading to the Expo to launch their first game Perigon. [I did get a very brief demo of the game on Saturday morning just before the Imagination Gaming team pitched up but shortage of time meant it was too brief to really assess the game and be able to say more than that it is an abstract strategy game with a wooden board.]
At the show venue we found the UK Gaming Media Network (UKGMN) area where we met Chris Bowler (Unboxed: The Board Game Blog) and Michael Fox (a contributor to The Little Metal Dog Show and recently the US Dice Tower - one of the largest and most respected games review sites), two more key members of the UKGMN who were preparing the kit for a number of interviews with games designers and other hobby luminaries. We barely had enough time to dump our bags before Mark was
As planned I met up with Mark Rivera (the man behind the Boardgames in Blighty blog, and one of the key players in the UK Gaming Media Network (UKGMN) ) at Euston and we got the train together. Coming at the hobby from slightly different angles (my focus being Euro games and his being more Ameritrash) we had a lively conversation and as you would expect played a couple of games Convoluted and Cold War: CIA vs. KGB.
At Birmingham station we bumped into Will from Clarendon Games, heading to the Expo to launch their first game Perigon. [I did get a very brief demo of the game on Saturday morning just before the Imagination Gaming team pitched up but shortage of time meant it was too brief to really assess the game and be able to say more than that it is an abstract strategy game with a wooden board.]
At the show venue we found the UK Gaming Media Network (UKGMN) area where we met Chris Bowler (Unboxed: The Board Game Blog) and Michael Fox (a contributor to The Little Metal Dog Show and recently the US Dice Tower - one of the largest and most respected games review sites), two more key members of the UKGMN who were preparing the kit for a number of interviews with games designers and other hobby luminaries. We barely had enough time to dump our bags before Mark was
Social Afternoon With games
This was another one of our occasional afternoon sessions at St Mary's Church Hall, Crowborough.
With the weather warm and sunny and one of our regular supporters ill it was never going to be a well attended event but we did nevertheless manage 12 attendees and they played lots of games with much laughter.
Games played included: Straw, Abandon Ship, Cartagena, Forbidden Island and Sherlock
Other photo's from the afternoon can be seen here
With the weather warm and sunny and one of our regular supporters ill it was never going to be a well attended event but we did nevertheless manage 12 attendees and they played lots of games with much laughter.
Games played included: Straw, Abandon Ship, Cartagena, Forbidden Island and Sherlock
Other photo's from the afternoon can be seen here
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