A very unusual evening, 2 games with dice!
Monday saw the welcome return of both Natalie and our pilot friend Alex (so often in other parts of the world and rarely able to be with us these days). To these two were added our regulars Crispin, Daniella, Gwen (with pins sticking out of her feet!) and Ben. Alex and Ben were a little late so we began with a couple of hands of Straw.
Once all seven expected players had all arrived we split into two groups, the oldies and the youngsters. Although I think my presence in the latter and Alex's in the forma my undermine this naming!
At one end of the table Alex, Gwen Crispin and Daniella decided to play Stone Age, a game Alex had never played and Crispin and Daniella had each played only oncebefore. It is one of Gwen’s favourites and she regularly beats me when we play the 2-player version, so I duly warned the other players to watch Gwen very carefully.
At the other end of the table 3 of us tried Pirate Cove. This is a Days of Wonder game with delightful components and a good reputation on boardgamegeek as a fun game. With the game board laid out before us Ben, Natalie and myself set sail in search of fame and fortune. Early in the game Ben and Natalie's ships arrived at the same island and as you would expect with rival pirates
How to Pass The Time In Hospital – Part 1
A quick recovery, an unexpected delay and 5 games!
My long suffering and increasingly active game playing wife had to have an operation on her left foot last Saturday resulting in lots of holes, stitches, bruising and, very unpleasantly for her VERY squeamish husband, 3 pins sticking out the end of her toes! On the upside for me she cannot get out so I have a willing captive with whom to play games.
The operation went well and by 2pm Gwen was: fed and watered, expert with the crutches, dressed and waiting for the surgeon to visit and give her the all clear to go home. Frustratingly, he finally arrived well after 6pm meaning we had four hours to kill in a hospital room; thankfully I had thrown two games in the back of the car for just such an eventuality.
We started with San Juan (a gift from Tim on my trip to STABCON last summer - thanks again Tim). This is a simple and relatively fast card game where players seek to build up the optimal set of plantations, commercial and monumental buildings. More importantly it can just about fit onto one of those wheelie tables found at the side of hospital beds.
I had hoped that as well as fixing her foot the medical staff might have injected her with some magical ‘losing serum’ (regular readers will know that Gwen wins most of the games we play together), sadly this was not the case she beat me – strike one to Gwen!
My long suffering and increasingly active game playing wife had to have an operation on her left foot last Saturday resulting in lots of holes, stitches, bruising and, very unpleasantly for her VERY squeamish husband, 3 pins sticking out the end of her toes! On the upside for me she cannot get out so I have a willing captive with whom to play games.
The operation went well and by 2pm Gwen was: fed and watered, expert with the crutches, dressed and waiting for the surgeon to visit and give her the all clear to go home. Frustratingly, he finally arrived well after 6pm meaning we had four hours to kill in a hospital room; thankfully I had thrown two games in the back of the car for just such an eventuality.
We started with San Juan (a gift from Tim on my trip to STABCON last summer - thanks again Tim). This is a simple and relatively fast card game where players seek to build up the optimal set of plantations, commercial and monumental buildings. More importantly it can just about fit onto one of those wheelie tables found at the side of hospital beds.
I had hoped that as well as fixing her foot the medical staff might have injected her with some magical ‘losing serum’ (regular readers will know that Gwen wins most of the games we play together), sadly this was not the case she beat me – strike one to Gwen!
Games in a Pub - 18th September 2011
Property, Trains, Boasting and Espionage a strange but fun mix of games
We started with a gentle game of For Sale, the property trading game where you can buy anything from a Cardboard box to a Space Station. I think I had the Card Board box and Martin the Space Station but in the end it was
Labels:
Games In A Pub,
gateway game,
The Resistance
The Importance Of Theme And Mechanic When Selecting What Game To Play
A conversation during one games evening
An interesting conversation ensued at our last Monday games evening concerning the games we like and dislike. Not surprisingly everybody's list was slightly different, buy interestingly as much as we enjoy playing games there are equally individual games, or game themes or mechanics that we dislike. This conversation might be summarised as:
• Crispin likes the lighter games particularly ones with more social interaction e.g. Bohnanza and Saboteur, but ‘doesn't do’ co-operative games e.g Castle Panic and dislikes Galaxy Trucker and RoboRally.
• Daniella likes pretty much any game (and wins many) and loves RoboRally.
• Ben likes the generally likes the funnier games including Landlord, Braggart, Galaxy Trucker and Saboteur however he will play pretty much anything but doesn't generally enjoy some of the more thoughtful games such as, Alhambra, Seeland and League of Six, dislikes RoboRally but enjoys games such as Blokus and would happily play an exclusion game such as Bang.
• Gwen and I like pretty much anything but with a tendency towards more medium weight / tactical games but no exclusion games e.g. Bang. More specifically ‘Gwen doesn’t do’ SciFi games and Kevin ‘doesn’t do Railway games’ (Kevin keeps this quiet but you might have noted the absence of Ticket to Ride in my collection).
• It now seems that all of our group dislike Race for the Galaxy, claiming it to be to complex (check out this video for an unbiased assessment and form your own views).
Why do I recount the conversation? Because if this group of people who like playing games (and have probably seen many more games than your average UK resident) find there are games that they dislike, I suspect that if one of those had been their only ever encounter with games it might have left them thinking "I really don’t like games". A view that seems common to a large percentage of the UK population and one that could demonstrably be based on only a limited exposure to the games available today.
An interesting conversation ensued at our last Monday games evening concerning the games we like and dislike. Not surprisingly everybody's list was slightly different, buy interestingly as much as we enjoy playing games there are equally individual games, or game themes or mechanics that we dislike. This conversation might be summarised as:
• Crispin likes the lighter games particularly ones with more social interaction e.g. Bohnanza and Saboteur, but ‘doesn't do’ co-operative games e.g Castle Panic and dislikes Galaxy Trucker and RoboRally.
• Daniella likes pretty much any game (and wins many) and loves RoboRally.
• Ben likes the generally likes the funnier games including Landlord, Braggart, Galaxy Trucker and Saboteur however he will play pretty much anything but doesn't generally enjoy some of the more thoughtful games such as, Alhambra, Seeland and League of Six, dislikes RoboRally but enjoys games such as Blokus and would happily play an exclusion game such as Bang.
• Gwen and I like pretty much anything but with a tendency towards more medium weight / tactical games but no exclusion games e.g. Bang. More specifically ‘Gwen doesn’t do’ SciFi games and Kevin ‘doesn’t do Railway games’ (Kevin keeps this quiet but you might have noted the absence of Ticket to Ride in my collection).
• It now seems that all of our group dislike Race for the Galaxy, claiming it to be to complex (check out this video for an unbiased assessment and form your own views).
Why do I recount the conversation? Because if this group of people who like playing games (and have probably seen many more games than your average UK resident) find there are games that they dislike, I suspect that if one of those had been their only ever encounter with games it might have left them thinking "I really don’t like games". A view that seems common to a large percentage of the UK population and one that could demonstrably be based on only a limited exposure to the games available today.
Match Report 12th September 2011
Where did everybody go?
With the return to school and university it was no great surprise that our numbers halved but thanks to our faithful core group, Crispin, Ben, Daniella and obviously my wife Gwen, we managed 5 Monday night.
As people arrived Gwen and I were finishing off the latest of our duels at Gobblet (an abstract two player wooden game I picked up at the local Hospice in the Weald charity shop for £1, full price when new around £25). A game that typically takes us 5 to 10 mins and over the last week we have played 20+ times, over breakfast, dinner and coffee. I had a clear lead in these encounters, which is very unusual since Gwen has something like an 80% victory record against me at 2-player games and sad to say I think the tide might be turning on this game too!
With the return to school and university it was no great surprise that our numbers halved but thanks to our faithful core group, Crispin, Ben, Daniella and obviously my wife Gwen, we managed 5 Monday night.
As people arrived Gwen and I were finishing off the latest of our duels at Gobblet (an abstract two player wooden game I picked up at the local Hospice in the Weald charity shop for £1, full price when new around £25). A game that typically takes us 5 to 10 mins and over the last week we have played 20+ times, over breakfast, dinner and coffee. I had a clear lead in these encounters, which is very unusual since Gwen has something like an 80% victory record against me at 2-player games and sad to say I think the tide might be turning on this game too!
Alhambra (Age 8+, Players 2-6, 60 min playing time)
With everybody comfortable we started the evening with a game of
With everybody comfortable we started the evening with a game of
Review – Alhambra
2 to 6 players, Ages 8+, 60 Minute Playing time
This review will provide a brief overview of the rules (to give a flavour of the game), why we liked it and who we think it might appeal to.
A classic Eurogame and Spiel des Jahres winner from 2003 Alhambra was designed by Dirk Henn and published by Queen Games. The game sees you in the role of one of the master builders at the time of the Moorish Sultans of Granada competing to build the most impressive walled palace or Alhambra.
Building your Alhambra you will have to manage your resources and outbid the others as you seek to add extravagant pavilions, beautiful gardens, long arcades, richly furnished chambers, comfortable seraglios and high watch towers whilst always paying attention to the wall that will protect your
This review will provide a brief overview of the rules (to give a flavour of the game), why we liked it and who we think it might appeal to.
A classic Eurogame and Spiel des Jahres winner from 2003 Alhambra was designed by Dirk Henn and published by Queen Games. The game sees you in the role of one of the master builders at the time of the Moorish Sultans of Granada competing to build the most impressive walled palace or Alhambra.
Building your Alhambra you will have to manage your resources and outbid the others as you seek to add extravagant pavilions, beautiful gardens, long arcades, richly furnished chambers, comfortable seraglios and high watch towers whilst always paying attention to the wall that will protect your
Games in a Pub - 4th September 2011
The numbers hold up and we play 12 games in one evening
With so many ups and downs over the last 9 months as we have tried to build a group of Social Gamers in Crowborough I approached last night with some trepidation. We had had a really good turnout for the event two weeks earlier but would the numbers hold up and would people who said they had enjoyed themselves return or as has occurred in the past disappear into the distance.
Meeting Martin in the car park as I was carrying in the games for the evening (somebody who was joining us for the first time but had spotted our Facebook page and ‘Liked it only the day before) was surely was a good sign?
With so many ups and downs over the last 9 months as we have tried to build a group of Social Gamers in Crowborough I approached last night with some trepidation. We had had a really good turnout for the event two weeks earlier but would the numbers hold up and would people who said they had enjoyed themselves return or as has occurred in the past disappear into the distance.
Meeting Martin in the car park as I was carrying in the games for the evening (somebody who was joining us for the first time but had spotted our Facebook page and ‘Liked it only the day before) was surely was a good sign?
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