Well we had big turn out, with the welcome return of Beryl after her winter hibernation Natalie (having baked some really lovely ginger buns, again in those strange multicoloured silicone cases – thank you), Pauline, Daniela and Crispin.

Well to the games, we started with one of the groups favourites Carcassonne, which as a 5 player game could have caused some difficulty, the mathematicians amongst you you will have noticed that we had reached the heady number of 6 players. However Natalie and Pauline kindly agreed to work together and so we started building our French landscape of castles, monasteries and roads. A simple enough game but one which whilst on the face of it is collaborative provided significant opportunity for nearly everybody (even the most angelic members of the group) to provide guidance on how other players tiles should be placed, invariably to their own profit and not that of the person who was having their go. Beryl rose above such Machiavellian behaviour, however I don’t think that could be said of any one else. This turned out to be one of the funniest games we have played with the self interest always being blatant and so drawing the heckling attention of all the other players.
As is the way with this game at just over the half way mark you begin to start seeing farmers appearing laying down in their fields ready to provide food to the growing towns and castles. This effort to get farmers into the fields become quite frenetic with one area collecting a total of 8 farmers (it should be noted that farmers score 3 points for each completed castle they can access from their fields so a well placed farmer is a valuable asset when it comes to counting up the points). At the end of the game the significant lead that Pauline and Natalie had built and maintained throughout the game was overtaken by my rush to farming, with Beryl coming in a close third.
As is the way with this game at just over the half way mark you begin to start seeing farmers appearing laying down in their fields ready to provide food to the growing towns and castles. This effort to get farmers into the fields become quite frenetic with one area collecting a total of 8 farmers (it should be noted that farmers score 3 points for each completed castle they can access from their fields so a well placed farmer is a valuable asset when it comes to counting up the points). At the end of the game the significant lead that Pauline and Natalie had built and maintained throughout the game was overtaken by my rush to farming, with Beryl coming in a close third.



A cracking evening which I for one thoroughly enjoyed and given the hilarity and leg pulling going on was I think enjoyed equally by everybody else.
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