Where to start? I think with a big thank you to everybody who turned out this week, possibly the largest turnout we have yet had with a total of nine, Crispin, Daniella, Matt, Alex, Ben, Natalie, Gwen and Malcolm.
With Ben and Alex cooking the family meal we needed a game to fill the half hour till they joined us. Perhaps not surprisingly we selected the groups current favourite starter / filler game Hick Hack, which when the feathers and feed were counted saw Gwen emerge as clear victor. Ben and Alex timed their arrival to perfection appearing just as this game finished and as they settled into their seats a lively culinary discussion ensured fuelled in part by Malcolm having brought along a cook book that looked more like a Haynes Car manual and the munchies that Natalie had kindly cooked for us, not to mention other munchies brought along by Daniella.
Dominion, (eventually won by some significant margin by Matt in only his second game - he was very keen to play) at one end of the table whilst Gwen, Crispin, Alex and myself played Citadels at the other end.
Now we played Citadels a couple of times last year with very mixed
(5-10 players, aged 13+, 30+ minutes playing time)
Designed by Don Eskridge, published by Indie Boards and Cards
This was a game I picked up whilst at Essen 2010 following the very positive comments by a number of my travelling companions. As a game in the style of Werewolves of Millers Hollow it was one I had particular interest in for my work with Imagination Gaming as there is no need for a narrator and none of the players are excluded along the way . My first game was played whilst in the Channel Tunnel across the top of our car on the return trip from Essen. There are not many designer games that can be played whilst on the move.
In The Resistance players draw a card to indicate the role they are to play in the game. Each player is a member of the resistance however some players will be government spies (indicated on their role card by the red colour and the absence of a fist in the top right hand corner ) intent on causing dissent within the group, sabotaging
(2-6 players, Aged 10+, 30+ mins playing time)
|An example of a Boast with all the possible card types|
A long time ago in a land far away where men did great deeds and the ladies stayed at home there was a little known pub called the Hero’s Return where men regaled any who would listen with tales of great valour. But when the real heros left to put their lives at risk, the men left behind created ever great stories fuelled by
Here in brief is a summary of the gaming activities of the last two weeks, at our house, allowing for a combination of the appalling weather (some days Ian and I cleared our drive of snow 3 or 4 times), my wife’s broken leg (meaning increased duties around the home) and all the socialising over the Christmas / New Year period.
Dominion plus Hick Hack and Sushizock im Gockelwok (details of all the games played over the holiday season can be found here).
RoboRally where not only did I not end up spending the whole game on a conveyer belt and but was actually winning when it was time to break for food. The other was a game of Dixit (which Gwen agreed to play despite her previous view that it was the game from hell) with Effie and her children on Boxing Day. This turned into a really